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Old Jun 28, 2008, 11:38 AM // 11:38   #41
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Quote:
Originally Posted by Phoenix Tears
This had me stopped reading further. Readign that lets me believe, that you must be either a complete retard or that you had absolutely no clue, over what you write.

Changing this on Barrage would mean, that the Skill would become completely imba³

Just imagine a R16 Marksmanship Ranger, that gets buffed through a r16 ritu with Splinter Weapon to receive the optimal Damage Power and that Ranger uses then following Skills


Barrage + Expert Focus = Super Cheap spammable empowered Barrage, with that you could easily reach an Energy cost for Barrage of like 1-2 Energy with high Expertise -.-

Barrage + Arcane Mimikry + Glass Arrows = Imba Damage + Mass Bleeding -.-

Barrage + Arcane Mimikry + Marksman's Wager = Imba Energy Management in large enemy groups. Tanking build together and et voila , a new imba tnak is born that will never have energy problems >.>

Barrage + Apply Poison = Imba Mass Poison Pressure

Barrage + Arcane Echo + Choking Gas = Imba Mass Interruption

Barrage + Inite Arrows + Splinter Weapon = Imba Mass Damage³ = most imba Combo of all

Barrage + Arcane Mimikry + Arcane Echo + Incendiary Arrows = again imba Mass Interruption + Imba Mass Burning

Barrage + Arcane Mimikry + Melandru's Arrows = Imba Mass Damage + imba conditional Mass Bleeding

I think, this is really enough Imba Stuff to show you, how retarded that idea is to remove the "No preparations with Barrage"-Thing
Firstly, no one would go to ALL that effort just for some ranger damage. There are FAR better non-ranger builds, that do more damage. Secondly, Sha has seemed to leave it out, but we were discussing the issue of Splinter + Barrage + Ignite Arrows. We both agreed that Splinter Weapon would be changed to be physical ONLY damage, so that it would not trigger with elemental preparations. As he left it out, I can understand your concern. But since you now know, the issue of Barrage + Preps would not be as large, as the preparations that you CAN use with it, are not going to break the game.

Also, most of the suggestions you have that would be "imba", aren't. Poison on everything isn't imba. 1-2 energy Barrage isn't imba (Zealous??). Arcane Echo + Choking Gas isn't imba, it's a waste of time...you could just bring Concussion Shot, Epidemic and Barrage interrupt everyone.

But really, suggesting that a ranger bring Arcane Mimicry for some extra damage is a little silly.
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Last edited by fenix; Jun 28, 2008 at 11:43 AM // 11:43..
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Old Jun 28, 2008, 11:40 AM // 11:40   #42
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If Charm Animal is going to be a rez, then Comfort needs a new function. No one is going to bring a 10e pet heal. And Heal as One would no longer be a worthy elite. It's main reason for being an elite is bar compression, so you don't have to bring Comfort. The recharge, conditional heal, and pitiful heal amount are certainly not what give it elite status.
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Old Jun 28, 2008, 11:48 AM // 11:48   #43
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Quote:
Originally Posted by Phoenix Tears
Just imagine a R16 Marksmanship Ranger, that gets buffed through a r16 ritu with Splinter Weapon to receive the optimal Damage Power and that Ranger uses then following Skills
Requirement 16 ranger or ritu? Wth? You mean 16 marksmanship/channeling magic? And it can't be done now? You know that out of 7 arrows that Barrage can shoot out, Splinter will work on 4 of those arrows? Probably you didn't.

Quote:
Barrage + Expert Focus = Super Cheap spammable empowered Barrage, with that you could easily reach an Energy cost for Barrage of like 1-2 Energy with high Expertise -.-
Doesn't work that way. Expert's Focus is a really useless skill. It removes energy from BASIC cost, so it's 5-2 = 3. And then Expertise kicks in. So with luck, you would have the same energy cost as without EF.

Quote:
Barrage + Arcane Mimikry + Glass Arrows = Imba Damage + Mass Bleeding -.-
Order of Pain (R/N or a D/N or N/any can do it) + Favorable Winds/Winnowing and you get almost same results. You can add Screaming Shot + epidemic on R/Me.

Quote:
Barrage + Arcane Mimikry + Marksman's Wager = Imba Energy Management in large enemy groups. Tanking build together and et voila , a new imba tnak is born that will never have energy problems >.>
R/Me can't tank a crap. You have imba energy management, but if you get blinded, POOF 0 energy. Oh, and why would you need Marksman's Wager on a ranger? Good ranger doesn't need that much e-management.

Quote:
Barrage + Apply Poison = Imba Mass Poison Pressure
Poison is a bit useless in pve. You can use screaming shot + signet of infection, or... Poison Arrow + Volley + Epidemic. Or Fevered Dreams + Volley + screaming shot.

Quote:
Barrage + Arcane Echo + Choking Gas = Imba Mass Interruption
Doesn't work that way. AE can't copy Choking.

Quote:
Barrage + Inite Arrows + Splinter Weapon = Imba Mass Damage³ = most imba Combo of all
Imba damage? Oo Imba scatter. Mark of Pain would mean a lot more dmg. I mean, even if you go 9+1 expertise, 9+1 marks and 12+1+3 wilderness (although then you would be, like, dead after 5 minutes in Hard Mode), you would gain ZOMG 19 dmg per target. And you would loose aggro fast.

Quote:
Barrage + Arcane Mimikry + Arcane Echo + Incendiary Arrows = again imba Mass Interruption + Imba Mass Burning
Arcane Mimicry (NOT KRY) is used on an ally to copy something. AE can't copy Incendiary. You can just use Mark of Rodgort + Conflagration.

Quote:
Barrage + Arcane Mimikry + Melandru's Arrows = Imba Mass Damage + imba conditional Mass Bleeding
Bleeding is kinda useless, can be achieved with Epidemic, damage is only on enchanted.

Quote:
I think, this is really enough Imba Stuff to show you, how retarded that idea is to remove the "No preparations with Barrage"-Thing
Wut?
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Old Jun 28, 2008, 11:49 AM // 11:49   #44
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Mesmer:
Completely agree.


Necromancer:
Life Transfer {E} - Reduced recharge to 12 seconds. -agree

Mark of Subversion {E} - Reduced recharge to 15 seconds. -agree (and E stands for Elite right? Mark of Subversion isn't an elite skill)


Monk:
Life Sheath {E} - Reduced casting time to 1/4 second. Reduced recharge to 4 seconds. -That skill needs to be buffed seriously because it'sm utterly useless in both PvP as in PvE at the moment. just make it prevent 300dmg

Unyeilding Aura {E} - Reduced casting time to 2 seconds. Reduced recharge to 5 seconds. -They should redesign this skill to compete with all the other Monk elites out there, a non elite res is much better anyway.

WHERE'S MENDING?!


Ranger:
Barrage {E} - No longer removes Preperations. -No no no no no.

Charm Animal - Added a pet ressurection funtionality. -Agree

Revive Animal - Removed range; reduced casting time to 4 seconds. -Change functionality into something more attractive.


Warrior:
Many of the blocking stances should have their duration lenghtened with +5~ seconds or so.

Axe Mastery

Agonizing Chop - Decreased activation time to .5 second. -Agree

Critical Chop - Decreased activation time to .5 second. -Agree

Disrupting Chop - Decreased activation time to .5 second. -Agree


Elementalist:
Fine as they are, maybe buff some skills so they can get some proper self healing for once.


Ritualist:
Buff some Channeling skills so Rits have a good offense.


Paragon:
...

Dervish:
Fine as they are.

I believe you're missing one major thing about all these changes, the monster's skill bars will be buffed aswell so low end PvE could become very hard. (especially when fighting bosses or big mobs)

Some proof:
In Pre Searing Charr Hunters use Penetrating attack, since it got buffed for PvE Charr Hunters probably have the highest DPS in Pre Searing.

Luckely Arena Net does PvE updates in babysteps to see how it affects the PvE balance.
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Old Jun 28, 2008, 11:50 AM // 11:50   #45
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If you want more variety in PvE para's you'll have to nerf the imbagon build. The changes you suggest are okay, but there is no point using them with better alternatives. Tone down [[Save yourselves] to 60...80 armor. Buff [watch yourself] by removing the recharge, the end after x attacks clause and make it +25...35...40armor. Although [[watch yourself] wont be as good as [[Save yourselves] (and it shouldnt be imo, as SY is a PvE only skill), it should open up new options so people arent forced down the imbagon path to be good.
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Old Jun 28, 2008, 11:55 AM // 11:55   #46
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Some I agree with put some would just be incredibley overpowered, and we all know how much people bitch here when PVE gets too easy.

Barrage {E} - No longer removes Preperations.

That would make Tombs more of a joke than it already is.
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Old Jun 28, 2008, 12:00 PM // 12:00   #47
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That would make Tombs more of a joke than it already is.
Oh, and clearing it solo in 2 hours or dual in ~1 hour Hard Mode isn't a joke...
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Old Jun 28, 2008, 12:09 PM // 12:09   #48
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So... you notice a number of things are overpowered in PvE and you decided to engage in another dart throwing game to decide what to buff and hope that it all comes out even? Someone is trying to usurp Izzy's position I think.

PvE needs nerfs, not buffs. Kill off ursan, SY, Ether Renewal, SF, and the other overpowered crap and you will make 100x more builds viable then any of these buffs.

These buffs also contribute the the growing problem by which the PvE-PvP split just gets more confusing for no apparent reason. The split needs to be limited to key important skills or by next year were going to have to memorize two completely different skill sets with the same names.

You have a few decent buffs, but lets fix the actual problem with the game first before we start to improve it, ok? Gotta fix the foundation before you start building the structure.

Last edited by The Meth; Jun 28, 2008 at 12:15 PM // 12:15..
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Old Jun 28, 2008, 12:18 PM // 12:18   #49
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Can you say lol already overpowered PvE gameplay turned into god mode pve?

Seriously why make easy things easier?

Warriors cunning needs a buff but being able to hit anything 3/4s of the time in 20 second intervals is insanely too much.

Mesmer weapon spell IW is interesting to say the least, but playing a mesmer melee role in PvE is seriously taking away the good parts of a mesmer.
Barrage doesn't take away preps? Also an "Lol overpowered"

Someone is acting a loooot like izzy....and one is enough
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Old Jun 28, 2008, 01:08 PM // 13:08   #50
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I believe that how Signet of Strength should work is as followed:

Signet 10 Rechage (No cast time, so it's like Dolyak Signet, Signet of Mystic Speed...)

+10 damage for 5...10 hits.
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Old Jun 28, 2008, 01:19 PM // 13:19   #51
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Quote:
Originally Posted by Phoenix Tears
This had me stopped reading further. Readign that lets me believe, that you must be either a complete retard or that you had absolutely no clue, over what you write.
Strangely enough, I thought the same thing reading your post.
Quote:
Originally Posted by Phoenix Tears
.........

Barrage + Expert Focus = Super Cheap spammable empowered Barrage, with that you could easily reach an Energy cost for Barrage of like 1-2 Energy with high Expertise -.-

Barrage + Arcane Mimikry + Glass Arrows = Imba Damage + Mass Bleeding -.-

Barrage + Arcane Mimikry + Marksman's Wager = Imba Energy Management in large enemy groups. Tanking build together and et voila , a new imba tnak is born that will never have energy problems >.>

Barrage + Apply Poison = Imba Mass Poison Pressure

Barrage + Arcane Echo + Choking Gas = Imba Mass Interruption

Barrage + Inite Arrows + Splinter Weapon = Imba Mass Damage³ = most imba Combo of all

Barrage + Arcane Mimikry + Arcane Echo + Incendiary Arrows = again imba Mass Interruption + Imba Mass Burning

Barrage + Arcane Mimikry + Melandru's Arrows = Imba Mass Damage + imba conditional Mass Bleeding
Barrage + Expert Focus- the proposed change to Barrage would affect this HOW?

Barrage + Arcane Mimikry + Glass Arrows & Barrage + Arcane Mimikry + Melandru's Arrows: Only affected IF you just happen to capture the elite from a fellow ranger you have pre-arranged to have these Elites equipped. In that instance, yep, you can get rather impressive damage BUT in three years, I have yet to see 1) all that much random cooperation between players and 2) all that many truly impressive rangers. A possibility but not a probablity in PvE.

Barrage + Arcane Mimikry + Marksman's Wager & Barrage + Arcane Mimikry + Melandru's Arrows : see above comment

Barrage + Apply Poison: No big deal, actually. With a flat or short bow, you can poison several foe quite neatly and quickly using Poison Arrow as your Elite instead. Then sit back and plink using Volley. Not like your foe keep all bunched up nice and pretty for you. Been there, done it. End of story.

Barrage + Arcane Echo + Choking Gas: Apply Choking Gas to foe, hit Barrage. Arcane Echo only echoes SPELLS, neither of which apply to Barrage or to Choking Gas. ("Arcane Echo becomes the next spell you use (20 seconds). This enchantment ends if you use any skill that is not a spell.")

Barrage + Ignite Arrows + Splinter Weapon: Ignite tends to cause the foe to scatter, so I'm not sure how you would propose to use this combination effectively. If they all stood there like good little monsters, it might be rather over-powering.

Barrage + Arcane Mimikry + Arcane Echo + Incendiary Arrows: "Arcane Mimicry: This skill becomes target ally's elite skill (20 seconds). Cannot self-target. No effect if target's elite skill is a form." Again, Arcane Echo only applies to echoing SPELLS and so your "again imba Mass Interruption + Imba Mass Burning" is applicable how? Mimicry capturing Echo will not increase the damage output of either Barrage or Incendiary since neither are spells.
********

Well thought out proposals, in my opinion, Sha. A few I'm not sure I quite agree, but overall, they'd provide a boon to the skill sets.
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Old Jun 28, 2008, 01:26 PM // 13:26   #52
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Quote:
Originally Posted by upier
Now THIS is funny!


Let me guess - you're one of those people that uses Backfire and then Epidemic and then loses it because WTF!??!?! it's bugged!1!!
Let me guess - you'rte one of that bored fools, that is too blind to see, how much too powerful it would be to buff barrage this way and just needed now someone for your first days retarded flaming today >.>

@Abedeus

Guild Wars is still a Multiplayer game with Party Gameplay. anythign that fits not on your own Skill Bar, can be done in Synergy with an other Player/NPC#s Skills bar and for optimal Splinter Barrage Damage, it is best, when a R16 Marksmanship Ranger gets buffed by a R16 Channeling Ritu's Splinter Weapon, because like you said, the Ranger player self can't reach R16 on both and for the Ranger the build would cost more Energy, if you had to Splinter Buff with a weaker Splinter Weapon, than a Ritu could give you permanent self.

Before the nerf of Splinter Weapon, the Skill effected all Arrows of Barrage and Splinter Weapon is a skill, that might be eventually get un-nerfed for PvE, due to the nice Skill Splitting now between Pve and PvP and when that happens eventually, then such a Combo will become really imba and lke someone said.

peopel bitch all the day, when something becomes in PvE way too easy, just look at all the Ursan QQ'ers.

5-2 = 3 - say for example 40% (Ex 10) = 3 - 1,2 = 1,8 ~ 2 Energy Cost for Barrage then, with (Ex 16) it would be -84%, then it would be this:

5-2 = 3 - 84% = ~ over 2,4 so with R16 the cost would go theoretically UNDER 1 Energy, but will get roundet Up.
This means, you can spamm this skill nn stopp, because you get per second through the rangers energy regeneration 3 Energy Points back, that together with a Zealous Bow and you can spam barrage far more easily, because each single shot alone would easily give you all enegy back instantly.

The question is not, what you can use instead of the preparations to reach similar effects, the question is simple: Should barrage allow preparations or not and I must say simple: NO !! Because it would lead to too many imba Skill Combinations with Barrage, which alone is in itself a very powerful Elite Skill, because it allows only the Ranger (btw bow usign people) to hit with just 1 attack 6 targets at ONCE and alone this fact together with Mark of Pain and Splinter Weapon is powerful enough.

There it won't help even very much to let Splinter Weapon be count as physical Damage, just to stop only ignite Arrows, it won't stop mark of pain, which triggers on physical damage and then there is still the very powerful synergy with Edge of Extinction !!! that would very much benefit from that a retarded Barrage Buff.
----

It is also not the question, if its silly, or not to use as Ranger Arcane MimiCRY, or not, it gives enough peopel, which surely use it, because its a simple way to get as player a secondary Elite Skill and when Barrage would not prevent the synergy with preparations, then it owuld become possible to synergize barrage with Elite Preparations, like said Glass Arrows, which in itself is a very powerful Elite Skill.

These Synergy would be just way too imba, because they would buff the damage potencial of barrage way too much. Such skill synergies all together would quick sky rocket surely the damage potencial of Barrage into unbelieveable numbers.

Barrage is an Elite Skill, balance wise, that has to be touched with VELVET GLOVES !!
******

And Rangers can tank very well with all their extrem high Block Rate Skills and Mesmer have very good Defense Skills to reduce received elemental Damage (the mantras, which give also energy when hit with the element) plus that you can double with Arcane Echo the effects of the rangers tank skills.
Beign blinded is very quick removed with the Antidote Signed for example.
Marksmanships Wager, i can only agree is imo in the wrong Attribute and belongs to Marksmanship and not Expertise, because ten the Skill would make sense as Energy management Skill for rangers, that don't have setted their AP on Expertise so high.
However, I haven't listed these Skills, because everythign makes ever 100% sense, but more because it would become just possible through the Barrage Buff and only because somethign becomes with a Buff possible, doesn# automatically mean, that everything of it is also automatically good for the games balance, even when lots of people might think, that the game has enough alternatives, that have similar effects and taking that lame arguement as reason for signign such an imba buff to barrage, like as if "imba + imba" would make = "balanced" >.>
----

Your poison Examples absolutely don't work, because volley also yet doesn't allow preparations, like barrage, because volley is just the weaker normal version of barrage. Poison arrow is no preparation Poison arrow is a single target attack, so volley helps there absolutely in no way to spread the condition. Poison arrow and Epidemic is enough of that Synergy but that synergy is balanced, because you hit just only 1 target and you deal only to 1 target damage to spread the poison condition afterwards.
With barrage and ApplyPoison together with Splinter Weapon you would instantly spread to up to 7 enemies huge damage + poisoning 7 foes maximum instanly, without havign to use Epidemic, which is in the end may more energy costing to spread poino with epidamic, than to use Barrage + apply poison, plus apply poison has the advantage, that it has a duration.
When you use poison arrow and epedemic, and the poison gets healed, you have to use ever poison arrow again first to spread it with epedemic agaiun.

the otherwax you shoot just as long apply is active 1 barrage and all your foes adjacent to your target get poisoned then + the as said way much higher mass damage u deal with it then, where it would took countless of poison arrows to deal with them the same damage in short time.
The developers had a good reason, why barrage doesn't allow preparations!!
----

next one:

Ok, I admit, I've not thought about it, that Arcane Echo counts only for spells, my fault, but still, the imba synergy doesn't need really AE to be imba. barrage + Choking Gas alone are imba enough. AE was thought only for increasing the relative short duration of the gas, however. this synergy would allow the ranger to deal deadly mass interruptions vs. adjacent standing Casters. In pvE this would be an easily overkill synergy, because there the AI of casters gives a shit about it, if they stay too much grouped together.
------

Umm I forgot to say, why Barrage+Ignite Arrows+Splinter Weapon from a Ritu Ally is so imba. I forgot, that the Synergy there was not Complete.

The fully synergy would be Barrage+Ignite Arrows+Conjure Flame+ Splinter Weapon and that together with a 20% Armor penetration Mod on the Bow, because of Ignite Arrows you don't need a Fire Mod for the extra damage of Conjure Flame. it would be exactly that build, what those Charr ranger use in Eye of the North, just way more powerful together with Splitner Weapon and barrage letting aloow the ignite arrows to deal so insane Mass Damage with just 1 Shot
----

ok, next one doens work so as I thought, because again I thought only on the duration doubling and forgot, that AE counts only for Spells. but again in the duration that it would work, in that short time you would have together with Barrage+Arcane Mimicry + Incendiary Arrows an imba mass interruption + burning effect -.-
-------

Even when Melandus damage buff coutns only vs enchanted foes, it would buff the damage potential of Barrage way too much, because the damage buff is armor ignoring, cause of being no physical direct damage buff, but its a magical damage buff, that has as condition that foes have to be enchanted for it. in battles very much foes in pve, but especially in pvp are very often enchanted with countless of monk enchants. Eles are nearly perma enchanted to reduce energy costs of their elements. Dervs work with very much enchants also too. in short: gw's gameplay is all about enchants, theres not often a moment in this game, where you have not over long time no enchant on you.


However, I think, some comments here yet show, that I'm by far not the only one, who thinks, that such a buff on barrage would be insanely imba.
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Old Jun 28, 2008, 01:35 PM // 13:35   #53
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Am I the only one thinking "TL;DR" while attempting to read his next post?

Tears, if you really think that Barrage in conjunction with those other skills is overpowered, look at Ursan, Paragons, infact look at all of the other stuff.

Conjure Flame + Mark of Rodgort + Splinter Weapon at 14 spec off a Ritualist + Barrage is some nice damage aswell. Keep in mind it requires enemies to be adjacent to each other.
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Old Jun 28, 2008, 01:50 PM // 13:50   #54
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Quote:
Your poison Examples absolutely don't work, because volley also yet doesn't allow preparations, like barrage, because volley is just the weaker normal version of barrage. Poison arrow is no preparation Poison arrow is a single target attack, so volley helps there absolutely in no way to spread the condition. Poison arrow and Epidemic is enough of that Synergy but that synergy is balanced, because you hit just only 1 target and you deal only to 1 target damage to spread the poison condition afterwards.
Guess you missed the part about poisoning several quickly and efficiently THEN using Volley? Or one could even hit a Volley THEN poison individually. Poison has a duration, so hitting the same foe over and over with it doesn't really gain you anything in the end....unless you're a lazy ranger who can't be bothered to pay attention to such things as conditions wearing off (if the foe hasn't already succumbed to your party's kind administrations of pain).

Volley is the 'weaker' version of Barrage, yes. It also is not an Elite thus allowing an Elite to be equipped if desired. Not everything out there can be Poisoned or Bled, you know. But they can take damage.
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Old Jun 28, 2008, 01:54 PM // 13:54   #55
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Quote:
Originally Posted by Tyla
Am I the only one thinking "TL;DR" while attempting to read his next post?
No you're not.

If it was only proph , barrage without the drawback would be powerful , but with so many new skills added , it won't really make a difference.
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Old Jun 28, 2008, 02:01 PM // 14:01   #56
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Quote:
Originally Posted by Tyla
Am I the only one thinking "TL;DR" while attempting to read his next post?

Tears, if you really think that Barrage in conjunction with those other skills is overpowered, look at Ursan, Paragons, infact look at all of the other stuff.

Conjure Flame + Mark of Rodgort + Splinter Weapon at 14 spec off a Ritualist + Barrage is some nice damage aswell. Keep in mind it requires enemies to be adjacent to each other.
what is no problem, if you have a good Water Ele at your side helping you snarign/knockdowning all the foes at one place as long they are adjacent so that they can't flee too easily out of your destructive shots range.

Lke said, GW is still a Party game, which sets very much on Group Synergy, with that you can reach very powerful attack combinations, when everythign gets timed good and your party has a tiny bits of normal luck, that everyone needs bzw. has sometimes.
I talk here about Barrage and i personally don't QQ about Ursan, like so many others, because I#ve no problem with Ursan. Ursan QQ Threads .... > this way please !!!

I've admitted, that some stuff of my written "fears" there are unreasoned, because in my haste I forgot, that Arcane Echo works only with Spells and not with Skills in general, but thats all. All the rest would be incredible imba and barrage is no PvE Only Skill like Ursan Blessing.

Even when Barrage would receive a PvE version now, it would be to powerful in PvE, heck that stuff would be even more powerful in the End as ursan self in kind of its possible Damage Ratio these synergies would allow then.
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Old Jun 28, 2008, 02:02 PM // 14:02   #57
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some good, some bad changes over all.. nice try at opening up the skill pool diversity, and tbh, that's all most of us even want... just.. better. also, dont make us warriors sound all gimpy when we're the best support class in the game next to paras :P

p.s. i agree with you 110% Phoenix (seriously). A lot of those skill changes were more or less fanboy-esque "lets top Ursan" buffs. nty.
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Old Jun 28, 2008, 02:10 PM // 14:10   #58
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Ursan by itself CAN be a good skillset but it's really only as good as its user in the end. If you have no sense whatsoever of timing and skill usage, you're a failure even as a 'bear'.

Guess that's why I don't complain as much about Ursan as others. Although I will admit to being really tired of seeing groups/individuals who seem to think it is the ONLY build worth running.

Barrage can be a great skill, as well. But only, again, if you have a good sense of timing and skill usage. As with any skillset, if you're just hitting keys at random, you fail. Personally, I typically don't carry Barrage even though it was the first Elite I ever capped. Generally speaking, there are several other Elites better suited to damage than it, in my opinion, in PvE.

I agree that the other elemental lines should be utilized more ..... if the skills were a bit better. Fire may do a lot of damage, but it gets soooo boring running the same element quest after quest, map after map, mission after mission. Air might be used a bit more now with changes, but lightening doesn't seem to do much damage in the North.
FalconDance is offline   Reply With Quote
Old Jun 28, 2008, 02:11 PM // 14:11   #59
Emo Goth Italics
 
Join Date: Sep 2006
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Quote:
Originally Posted by Phoenix Tears
what is no problem, if you have a good Water Ele at your side helping you snarign/knockdowning all the foes at one place as long they are adjacent so that they can't flee too easily out of your destructive shots range.
So basically, you're saying what all you said was wrong aswell as what I brought up is fine as long as you have a Water Ele snaring them? (A Water Ele knocking things down? As long as they use their elite slot on Water Trident when in PvE Shatterstone > that.
Tyla is offline   Reply With Quote
Old Jun 28, 2008, 02:29 PM // 14:29   #60
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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imo

Disagree with listed buff, but could use one:
"I Meant to Do That!"
Reccuring Insecurity
Signet of deadly corruption - needs the dual attack clause removed to be worth taking imo. Ofc keep the PvP version as it is now to avoid gimmick 2Rangers/3 signet mesmer spikes.

Not needed:
Devastating Hammer
Barrage
Cripshot
Zealot's Fire
Diversion
Death pact signet
Fall back
Heart of fury
Eremite's attack
Mystic Sweep

Dumb:
Symbolic Strike - who would run 6 signets anyway. Leave the cap, that would at least save a spot to make the bar suck a bit less.
Amity
FoC - atm it has a long recharge and an already high cost. upping the cost just means you won't be able to use it on recharge anyway.
Guilt
Shame

Like:
Aura of faith
Life sheath
Ether Renewal still powerfull, less stupid
Shell Shock
Ward against harm
Spirit Rift - 3 seconds delay balance it already imo
Spirit Light Weapon

Rest is meh, mostly not needed
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